Helpful Hints & Tips
Don’t lead with Fiasco
If you lead by playing a Fiasco
card and everyone else plays a card lower than 5, then you win the trick.
You also win the Fiasco card and lose a card from your collection pile. Not
good.
Don’t lead with a King
Even though the King is the highest
card, playing it too early can do more harm than good. Leading with a King
gives other players the opportunity to strike you with Fiasco cards.
Remember, you lose one collection card for every Fiasco in the pot. So if
you lead a King, and the three other players all play Fiasco then you loose
your King as well as two other cards from your collection pile. Not good.
Lead with a 4 card
This is the safest lead because you
cannot win any Fiasco’s, but still have the opportunity of winning lower
cards. Leading with a 4 is a very defensive way of playing, you probably
won’t come in last but chances are, you won’t win the game either.
Strike the leader with Fiasco
Don’t let the leader get too far
ahead, so save your Fiasco cards for the leader. When the leader is winning
the trick, it is a perfect time to play Fiasco. Ganging up on the leader is
accepted, allowed, and encouraged. Fiasco himself would approve.
Team Play
4 or 6 players in teams of 2,
sitting across from your partner. Each player collects his/her own suit as
usual. However, points from both partners are added together to get a team
score during the counting round. Therefore, it is legal for one player to
try to give cards to his/her partner for points. Points are scored as in the
traditional rules.
Optional 2 Player Game
To speed up play, remove two suits
and play with four suits instead of the usual six. You may also remove 2
Fiasco and 2 King cards if desired. As an alternate suggestion, each player
may collect 2 suits each. Points are scored as in the traditional rules.
Tournament Rules
In order to create a swift,
competitive game, players are limited to 10 seconds to decide which card
they will play. Failing to do so permits the player on your right from
selecting a random card from your hand to bring into play. Optimal
Tournament play is with four players or more.
Lure the person on your left so you
can play last
Since it is beneficial to play
last, you can play cards that give the person on your left the incentive to
win the trick. When the person on your left wins, they lead and you can play
last. But beware of giving too many cards to the person on your left
because they may end up winning the game due to your outrageous generosity.
Keep other players from collecting
cards
If the person on your right has
already played a low card, it is an ideal time to play a card that they are
collecting. This way, it is almost guaranteed that the player on your right
won’t win the trick or the card they are collecting. Another strategy is to
wait until the player on your right plays a King. You can now play a card
that the person on your left is collecting, with a guarantee that the player
on your right will win the trick. But beware of Ties-for-High with Kings.
That’s when things get really exciting!
Click here to see the
Rules of the game
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