Fiasco Rules

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Fiasco Rules

Number of Players = 2 to 6

Ages = 13 to Adult

Length of Play = 15 minutes to 2 hours

Description of Fiasco Cards

·         54 cards numbered 1 through 8 in six suits, plus six Kings.

·         Cards are ranked from lowest to highest 1, 2, 3, 4, 5, 6, 7, 8, K.  All suits are of equal rank.

·         The six suits are: Swords (Gray), Roses (Red), Books (Green), Treasure Chests (Yellow), Mandolins (Orange), and Horses (Blue).

·         Special Face Cards, six of each, these cards are suitless:

Ø       The King (Purple) is the highest-ranking card and is collectable.

Ø       The Fiasco card (Black) has a rank of 5 and is a penalty card.

Playing Fiasco

1.        The object of Fiasco is to collect all of the cards of one suit to score the most points through winning tricks, while preventing your opponents from doing the same.

2.        All players must choose one of the six suits before the game starts, and let the other players know what suit they are collecting. Two players cannot collect the same suit.

3.        Each player is initially dealt six cards face down. The remaining cards in the deck are kept face down beside the dealer. All players look at the cards in their hand.  Then, starting with the player on the dealer’s left (clockwise), each player places one card from their hand into the middle of the table. The player who placed the highest numbered card in the middle, wins the trick and every card in the middle (the “pot”). If the pot contains a suit that the player is collecting, then that card is placed face up in the player’s collection pile.  The collection pile is located on the table just in front of the player and will be used to score points later in the game.  All other cards from the pot are swept into a waste pile. The player who won the last trick must lead the next trick, and play continues. Play continues with the highest card winning the trick, with the winner always leading.  Note: Suit cards cannot go directly from a player’s hand into his or her collection pile. All suit cards must first be won from the pot.

4.        Play any card you want.  There is no trump, and all suits are of equal rank. You do not have to follow suit. If you want to win the trick, play a high numbered card.  Play a low card to avoid it.

5.        The King is the highest card in the deck and is also a means of collecting points, regardless of what suit a player is collecting. If a player wins a pot containing a King, then the King is placed into the player’s collection pile and is used to score points.

6.        The Fiasco card has a rank of 5, so half the deck is higher, and half the deck is of lower rank. If a player wins a trick containing a Fiasco card, then that player loses one card from his or her own collection pile for each Fiasco card in the pot. If the player is to lose more cards than are in his or her collection pile, then the player loses only what is available. Losses are not carried over to the next trick. Attempt to get rid of your Fiasco cards by inflicting them upon your opponents. Hence, committing a Fiasco!

7.        If the winner of a trick cannot be determined because there is a tie for the highest cards played, then there is a “tie-for-high”, and more cards must be played.  The cards in the middle stay in the pot, and now have no bearing on the winner of the new trick. Each player places another card in the middle to determine the winner of the new trick. The winner of this trick wins all of the cards in the pot. If there is second tie-for-high, play continues until there is a winner. If a tie occurs with the last cards in the player’s hands, more cards are dealt until a winner can be determined. The only exception to this rule is, if during the Counting Round a tie-for-high occurs, the cards are ignored and are swept into the waste pile before counting points.

 8.        After the initial six cards have been played, the dealer gives out another six cards from the deck to each player and play continues.  If there are insufficient cards in the deck, then each player is given an equal number of cards and these are played out.  Any remaining cards are discarded into the waste pile.

 9.        When all the cards in the deck have been played, the waste pile is reshuffled and re-dealt. The person dealing changes with each new deck, rotating clockwise. The deck is exhausted three times before players count their points.

 10.     After the deck has been exhausted three times, play stops and players count the cards in their collection piles. This is called the Counting Round. Players score:

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2 points for each suit card they have collected.

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1 point for each King in their collection pile.

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10 points for having all six Kings (4 bonus points)

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20 points for having all seven of their suit cards (6 bonus points)

 After counting points, all the cards are collected and re-shuffled. Players collect the same suit as before.  Points from each Counting Round are added together to determine the player’s overall score.

·  Quick Game: The player with the highest score after the first Counting Round wins.

·  Extended Game: The first player to score 42 points or higher wins the game.

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